Create a new function called ‘createEnemy‘ that will control our enemy.
Set up a new sprite variable and call it ‘enemySprite‘.
Animate the sprite using 4 frames from the gallery.
Next we will set the movement our enemy will have on the screen.
Set up the velocity to two random blocks from 0 to 75.
Set up the bounce on wall to ON.
Lastly we will set up were the enemy will spawn on the screen.
Create an if else statement that will use a 50% chance to set position of the enemy in one corner or the opposite corner.