Goal:
The basic fall speed is -2, so as soon as the player jumps, they need to start falling at this speed until they are back below that imaginary line of -80.
Steps:
- From Variables, place a change by block in the ELSE of the IF/ELSE block.
- Set the variable to fall_speed and the value you to -2.
- From Motion, place a change y by block.
- From Variables, place a round fall_speed block into the change y block.