Now that our boss is in place and has it’s health, we need to tell the game when to activate it.
We are going to do that by having the game check to see if we have reached a certain score threshold, and then to make a clone of itself on screen.
This stop block is a bit different the ones we have used before. Instead of stopping everything in our game, this block will only stop this block of code. This is very helpful when we need a forever look to check for a certain condition but only want that code to happen once.