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What is the difference between a background image and a tilemap?
What can this block be used for?
Under which code block tab can the animation block be found?
What does the enemyAI function accomplish?
For the attack function, What type must your character’s sprite be set to in order for it to damage enemies?
For the attack function, What type must your character’s sprite be set to in order for it to be damaged by enemies?
This is the overlap code that allows the attack function to properly destroy enemies. For the overlap that triggers a game over, what types of sprites need to interact if the ghost has to touch the princess that is not being controlled?