Geometry Dash
Code Check 2
Step 19: Player Jump 1
Step 20: Player Jump 2
Step 21: Player Jump 3
Step 22: Player Jump 4
Step 23: Player Jump 5
Step 24: Player Jump 6
Step 25: Player Jump 7
Code Check 3
Geometry Dash Part 2
Introduction: Geometry Dash Part 2
Step 1: Hide Apple
Step 2: Spawn Apple Clones
Step 3: Apple Movement 1
Step 4: Apple Movement 2
Step 5: Apple Movement 3
Step 6: Apple Movement 4
Step 7: Apple Eaten Code
Step 8: Create Points Variable
Step 9: Set Points Variable
Step 10: Player Eats Apple Code 1
2 of 4
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Step 22: Player Jump 4
Geometry Dash
Step 22: Player Jump 4
Goal:
Now we need to change the player sprite’s y position by the fall_speed.
Steps:
From
Motion,
place a
change y by
block.
From
Variables,
place a round
fall_speed
block into the
change y by
block.
Code:
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